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Originally Posted by 95th Rifleman
I'm always looking for new angles to base T2K games and this strikes me as an interesting one, setting up a game where the PCs are hunting a known war criminal.
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Or the hunted.....
Yes, given a few years (minimum) of recovery, there would be some effort made to find and punish war criminals. However, it's likely to be a lot harder than post WWII due to the extreme level of destruction.
Overal, this sounds like a good Merc concept.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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