Your right! Its the date

... well now it was..
First time i played the introduction in Kalisz, well... it blasted 2/3 of the group...
We used a homebrew-system (the main part coming from oldschool Traveller, which has a pretty bloody combatsystem. We added a few things about injuries, infection, etc. ). There was a lot of brutal fighting, but it ended in some cases "a bit" to fast. INCOMING!!!
Only the "cowards" (f...ng up their Coolness-under-fire in some important situations) survived... And they didnt play like cowards, but bad luck made them run - which saved their lives in the end.
It goes to show... modern warfare with all the toys (artillery, tanks, automatic-fire from all calibers, grenades, mines...) is NOT good for you.
The players were good. They still enjoyed it, learned the rules, some had good results with a more social approach (asking & getting help by locals), which distiguished it from a bad splatter-affair.
The owner of the killed PCs all started their next set of PCs without hesitation; they weŽre hooked by all the options, the background gives you.
And WWIII ! They did NOT wish for elves and dwarfs no more!
And we knew that this battle is a bloody climax right at the start; the death-toll wouldŽnt be that high, all the time. (Not necessarily

...)
So the survivors and new characters from the rest joined and formed a new group, which started in the vincinity of Dobrodzien.
All in all - a really dramatic start for a long, and satisfying campaign.
(Although we didŽnt really finished it ..but i will in the future

)
I like the dramatic feel of the introductory setting, and the basic sandbox, with the huge amount of little dynamite-ideas/hooks Chadwick and the rest put in there...
Every time i read that, i have new scenes in my mind.
That taken-back approach, decent, functional presentation. And these little shreds/hints of personal fates and backgrounds... just to click the right spots in your GM-brainsection

Its the shit!