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Old 07-28-2011, 02:18 AM
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kcdusk kcdusk is offline
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Now that you've said that, it makes sense. I work at a place where we have to wear those flouresent yellow/orange or white safety hats. Legally (in australia) we have to update our hats every 2 years i think it is. Why? Because even if it hasnt been knocked, safety wise its best to change them over. I see no difference why kevlar vests would be different.

I also agree, it would "age" depending on how it had been looked after. I'd imagine 99% of vests would have seen hard use in t2k times. A player would really have to argue a good argument to get a good condition kevlar jacket in my view.

Finally, i reckon V1.0 rules said something like "kevlar has a wear value just like vehilces. For each hit, the wear value goes up by 1. When a jacket gets to wear value 10 it is useless providing, any benefit" - or words to those effect.

And while we're here, I'd apply "bulk" modifiers for wearing a vest. Jumping a gate, climbing a fence, any type of movement that is harder than usual anyway, would be harder when wearing a vest. I think most real world SWAT and other vest wearing types agree with this. They are also hot to wear, so endurance can be affected. Doubly so if wearing a vest in an APC type vehicle for any length of time.
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