Thread: GM-Preparation
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Old 08-09-2011, 06:07 PM
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ArmySGT. ArmySGT. is offline
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The more complete the NPC is in any game the more the GM can concentrate on the story.

So give the NPC a reason for being in the area.

Whats in their pockets?

Tattoos? Scars? Why?

Where are they from? How did they get here? Passing through? Running from an angry husband? Hiding from vigilantes?

If they have weapons then factor up all the modifiers before using them.

If they have a map to treasue, a cache, a still, to the nearest Brothel draw it up.

Maps. There is atleast two maps. The GMs map and the Players maps.

Fodors guides for Countries are your friend. Description of a village goes better than "Looks like a typical euro villages with some war damage".........

Pictures help.

MS Excel is your new best friend. You can set up hundreds of NPC encounters. MS One Note is a great tool for the GM that is building a Campaign.

I still like the "feel" of rolling dice, and a computer can't replace that.
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