Here's something about injuries that I've never seen ANY game account for: those aws**t injuries that happen every so often. Like the time I fell off the top of a moving M577 when we got ambushed at NTC and I dislocated my shoulder and cracked three of my ribs. Immediately quite debilitating, but once the PA popped my shoulder back into socket and put me into a rib binder, I went back to my platoon and kept going (and now, much later, I am having lots of problems with that shoulder). Or you're running across a field at night to get into position, step in a hole and bammo, you have combination broken/sprained ankle that takes 6 months to fully heal, but you grit it out and keep going with much trouble. Or you're just breaking track, your hand slips, and you end up with a deep laceration on your hand (no that wasn't me, but in T2K that could lead to a fatal infection).
No one has ever seemed to come up with any way to account for that sort of thing.
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I'm guided by the beauty of our weapons... First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
Last edited by Targan; 08-11-2011 at 08:34 AM.
Reason: Accident
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