Thread: Make up an NPC.
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Old 08-16-2011, 08:58 PM
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Age 35
Sex Male
Strength 16
Constitution 16
Dexterity 14
Movement 4
Endurance 18
Accuracy 18
Charisma 12
Psionics 0
Luck 10
Structure and Blood Points 356
Blood Type O+
Hostility and Motivation 10
Location:


Nigel has been Miltia since he was 14 start out as a Runner. Now he is a Sergeant with a Squad. Aggressively Patrolling their territory for bandits, other Towns Militias (same thing!), and maybe to direct Trade away from rival towns to their own. He is an expert on the terrain for the county his town resides in. If pursued by the Team he will take his squad into terrain impassable to vehicles to split up and reduce his pursuers. He will seriously covet the new equipment worn by the Team; as his and the Squad he leads, has a mishmash of 150 year old uniform items all likely surplus at some point.

It is any high tech equipment that may cause Neil to switch from friend to foe. The Teams personal radios and especially night vision would make him a very important man in his town, maybe into an Officer. Nigel is fiercely loyal to his town but, not to any higher political unit. As he is Militia, he will be friendly to MARS and Recon teams for he respects their skills. Nigel will be in awe of them, if beaten in a fight. However he will be deferential to Science Teams. They make the powder and explosives for fighting and the chlorine that makes water safe. Scientists make things and this is how his town is strong.

His town keeps others in check by firepower as they can manufacture mercury fulminate for primers. Make a reliable smokeless powder (10% dud rate), and have a bullet swaging system making new bullets from lead coil and thin walled copper tubing. The squads can be counted on to have many full magazines.

The squad is nine and will break up into three man teams fighting in a coordinated manner as long as in earshot.
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