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Old 12-26-2008, 08:48 PM
Badbru Badbru is offline
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Join Date: Nov 2008
Posts: 62
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Quote:
Originally Posted by ChalkLine
I'm not bitching about the game
I specifically stated in my post that I didn't think you were, and I was more concerned with posts from others who were targeting our GM.

Quote:

What I'm interested in is how a brittle and non-cohesive group can fend off a well trained and motivated group. It's been done n the past and it should be doable again.

At present we're in a town, the forces are prone to panicking and haven't and particular dedication to the command structure. The OPFOR are running determined probes in to engage and destroy isolated units on the perimeter. The OPFOR are using effecting radio jamming.

So it comes back to this; is it better to fight from a strongpoint knowing the extra protection the position gives you is worth trading for manoeuvre, or do you keep moving and try and keep the enemy unsure of your position long enough for some sort of reserves come up and and help out?

Are these the only options?
I actually agree with your characters ingame assesment. Keep moving in an urban environment, keep the battle fluid, lots of surprise ambushes and hit and run tactics. LeBlancs last stand has shown us that when our position is fixed our opponent hammers it with everything he has and brick houses don't stand up well to rpg hits in this, and indeed most game systems.
I liken it to FPS games, camping only works untill the other guys work out where you are then they go get a rocket launcher. Every time we've held a building it's been hit hard. Do you recall the Thermobaric round hitting the op building at Nowogrod Brobranski? I think that was even followed up with a 73mm round from a BMP-A. I'm also reminded of the last half hour of Saving Private Ryan. All the stactic positions got hit hard. The only survivors were the guys that stayed on the move. Could do with a P-51 ingame about now though...