View Single Post
  #15  
Old 08-28-2011, 07:54 AM
Tombot's Avatar
Tombot Tombot is offline
Registered User
 
Join Date: Jan 2011
Location: in the "Zone Morte"! - Cologne/Germany
Posts: 159
Default

Since the first time i saw "Mad Max" & "Escape from NY" as a boy, i just wanted to play in an postapocalyptic environment.
So... when i laid hands on T2k for the first time, i HAD to just wander off from the classic-military setting to the scorched Outback of Australia & an american police-state (MILGOV?*) controlling the "Homeland" in a WWIII-America of 1997 (almost fits canon, huh?)...

My players felt the same and we had blast!

I. The "Snake Plissken"-Scenarios (not very detailed at the time, and i am considering an "Updated Campaign" with more detailed maps, NPC´s, Options, etc.)

1. "Leningrad": the fresh Lt. S.D.Plissken leading an ultralights-air-raid.
The most T2k-"typical" scenario, but with high-tech gadgets of the early ´90s. (Not typical, even for special-forces, but at least purely military).
Air-action with a simplified "Aero-Duel"-System from "CAR WARS" (which i loved!). Earned his Purple Hearts there.
Today i would make more of an effort to consider the extraction/escape of the group. When we played none of the players actually payed much attention to that, too. Lucky me

2. "Siberia-Ruse": Plissken discerns that his second command/unit is just sacrificed for a military deviation (and learns about the bloody fate of his family back home through a journalist-contact)... so he "turns his Gull-Fire for Canada"...
The start of "Snake", as the most wanted Criminal. In my story, this is the time he looses his eye and his faith/patriotism.
That was the most complex scenario to prepare...

3. "The Heist" - Snake & Taylor (aka "Fresno Bob") in Denver/Colorado*
http://www.youtube.com/watch?v=V7DxQYEl5oo
A bit like that, but i didn´t see this deleted scene untill a few years ago...
In my version, "Fresno-Bob" died and Plissken was arrested,because Harold Hellman (the later Duke of NY´s "Brain") betrayed them to the Police.
The easiest to prepare, but afterwards i felt i "railroaded" it to much to the climatic apprehension of Plissken. Today i would give my players more options, to have a chance to flee. Still was a good session.

Annotation:
1.There are hints that the scenarios should be different. In Wikipedia you can find something about the "Leningrad-Ruse", meaning that Snake got betrayed by his superiors on that mission.
But a look on the world-map made it more logical to me, to "turn to Canada" while being over Siberia, so i changed that. Leningrad is just to far away...
2. The heist could have been in Washington too, but i nuked that.

II. The "Mad Max"-Scenarios:
This time without the name-giving character. The players started as another group of the Main Force Patrol. In T2k-Terms BEFORE 1997.
Food- & Gas-Riots in the Citys, marauders in the Outback, the government protecting the few oil-/gas-distributions by a special police-force...

And later... the players as the remnants of the MFP - some of them actually turning marauder ("Smegma-Crazys"/"Gayboy-Beserkers" / "Humungous Mohawkers" and all these loveable crazys)!
Lots of Car Wars & T2k-inspired roleplaying.
Good times.

@ Kota: Very useful - Adventure-Outlines!
Attached Images
     

Last edited by Tombot; 08-28-2011 at 08:13 AM.
Reply With Quote