Quote:
Originally Posted by kcdusk
Has anyone ever been in a game where a "dogs" or "wild dogs" encounter has been generated? I remember back when i started with T2K that i treated this as "no encounter". Later on, i could see some benefit to gaming out a "dog" encounter especially where a referee was involved. Dogs could ransack a camp if the PC's left it unattended, dogs could wake characters during the night with loud howling or if they were creeping around camp they could generate noise the PC's would feel the need to investigate further than the glow of the camp fire. Dogs could also draw attention to the characters so that an opposing force found them.
My question though is this, has anyone shot a dog for food?
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We ran into feral dogs on more than one occassion in various campaigns. Never were they friendly encounters I might add as we had a very sadistic HoG. Yes, we killed dogs. And we killed more than one for food.
In answer to the last question, out of game I have shot dogs, but never to eat. Packs were always fair game on the farm. Kill the leaders and they packs usually broke up, but not always. Much like the two legged variety of dogs.
FB