Quote:
Originally Posted by Kilgs
That bad, huh? Damn.
|
It's not bad inside limitations. You can suppress the rifles report but the bullet itself makes a loud report when velocity is above 1150 feet per second (FPS)
ts a compromise. To have an effective sub sonic bullet it has to be heavier than standard. Your subsituting mass for velocity to achieve the same terminal effect. Greater mass and less velocity means gravity had more time to work on the object during its transit. So the get more distance in the travel time requires more arc, thusly the barrel rise and severely off set scope.
Troops have been issued suppressors en mass in Iraq and use them with normal M855 ball or M262 if their lucky and SOST if the Gods are appeased and the tradewinds fair.
The suppressors do effectively cover the muzzle flash, and distort the audible signature. Therefore at night the bad guy is getting shot at, without a muzzle flash to aim back at. The distorted report means the shot came from "over there"; a broad and generalized direction.
This combined with A/N PVS-14 Monocles on every Infantryman paired with wider fielding of PAQ-4B infrared laser aiming modules forced the insurgents and Iraqi forces to give up Force on Force engagements at night. Switching to engagements of short duration and extreme range, or IED and Mortars.
However this TW2K and players get to pick and choose their gear.
The AR-10 is just as modular as the AR-15.
Your player could own one Lower, and three uppers, switching to what is more appropriate. A sixteen inch with red dot and BUIS for just moving around dismounted, or mounted. A 20 inch with variable scope and bipod for DSM, and the suppressed with fixed red dot set up for sub sonic.