Back in the GMing saddle, briefly
I got to run a slot of Merc:2k at Con on the Cob this weekend. That was fun! I billed it as "Nineties Action Movie," rather than Twilight:2000, I was curious if uncoupling the Cold War would have an effect on recruiting.
Good lessons:
- 6 people sat down to play, only one a T2k vet. Perhaps the Merc setting and the title didn't hurt any
- pistols don't do a lot of damage in v2. I adapted on the fly, adding exploding dice (that is, if you max on a d6, roll another one).
Surprises:
- There's no rule in v2 for driving a van off a dock and onto a cabin cruiser. {GM Law #3: you can never fully prepare for what the players can do. Sometimes you gotta wing it.}
Next up: Origins and maybe AnCon.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
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