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Old 10-20-2011, 11:23 AM
Adm.Lee Adm.Lee is offline
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Quote:
Originally Posted by schnickelfritz View Post
Firing 20+ rounds per gun tube in a battalion seems like an open invitation for MLRS units to "rain your grid square." That seems like a very bad day to me, although I'd really be interested to see what the post-strike images would look like...my guess is like a charred junkyard.

I'd think that strikes like these would take several minutes to complete, making it likely that counterbattery of a variety of forms would occur.
IMO, the Soviets are fiendish enough to have their own counter-counterbattery held ready to see if any NATO guns shoot back. Also, artillery batteries are the primary target of "forward detachments" and a tertiary target of Spetsnaz teams.

Quote:
There is a saying in the Red Army, that the only God it worships is Artillery and as you can see from the above, it posses a lot of Artillery!
Suvorov brought that home to me by pointing out that a motor rifle regiment has 9 companies of mechanized infantry, but 10 batteries of artillery (including mortars and rockets).

I've just been looking at two of my old WW3 games (GDW's Third World War and VG's NATO), and noting again, that neither side's corps or army level artillery assets are represented. I think they do Not cancel each other out.
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