In terms of trauma, shrapnel will be like any projectile, with power determined by mass and velocity -- of the fragments, not the shell, grenade or whatever launching it. I'd think you have much greater potential for heavier and more energetic projectiles coming from large artillery and bombs and the like -- but still a chance of small and weak. Maybe if using the 1st edition rules for damage use the standard d6 x d6 roll, but any time a 6 comes up reroll with a d10. Gives a potential up to 100 points of damage which would effectively model the occasional fragment powerful enough to just rip someone apart. Or maybe have a primary and secondary drag zone, with d10xd10 in the primary and d6 x d6 in the secondary.
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