I absolutely HATED the 2.0 autofire rules (1D6 per round, with a 1 in 6 chance of hitting regardless of skill) right from the very first moment I read it. 2.2 redressed that somewhat by tying it into skill, but it still feels a little hamstrung.
I'm also less than 100% with a high strength character with low skill having a better chance of hitting than one with average strength and skill. Sort of says that a body builder will ALWAYS have a better chance to hit with a weapon than an average person who practises about the same amount, even more and that all Olympic shooters should spend every spare waking moment in the gym. :S
Still, tying skills back to their controlling attribute was an improvement over 2.0, but it's still got some pretty big issues...
But that's getting away from the core issue - autogun vs rifle for unmounted, manportable, automatic weapons.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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