View Single Post
  #20  
Old 11-04-2011, 07:33 AM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

Quote:
Originally Posted by Tegyrius View Post
I kinda like Auto Gun as a design simplicity thing. I don't want a Bradley crewman to have to invest heavily in three different skills (e.g. Heavy Gun, Tac Missile, and Machine Gun) to be proficient in all his ride's weapons.
Heavy Gun doesn't apply to the Bradley. All the gunner needs is Tac Missile and Autogun (the latter covering the bushmaster and coax).
Heavy Gun really only applies to weapons that aren't capable of bursts - tank guns, recoilless rifles, AT guns such as the Rapira 3, and possibly howitzers in the direct fire role. As a rule of thumb, single shot weapons that require a crew to operate and don't fire indirectly in their normal mode of use..
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote