View Single Post
  #5  
Old 12-15-2011, 03:06 PM
Targan's Avatar
Targan Targan is online now
Moderator
 
Join Date: Sep 2008
Location: Perth, Western Australia
Posts: 3,764
Default

The system we used in my campaigns has a Hearing stat (and Eyesight, Smell/Taste and Touch stats). To determine whether a character hears a noise the GM would assign a difficulty multiplier to a hearing check and the player would roll a d100 against it. For instance, a relatively easy hearing check might have a x 5 multiplier, so the player would multiply his character's Hearing stat by 5 and try to roll under that amount on a d100.

A roll which is under the required amount and divisible by 5 (for instance, 05, 10, 15, 20 etc) is a critical success. A roll under the required amount but not divisible by 5 is a marginal success. Same logic applies for rolls over the required number, interms of critical failures/marginal failures.

The base hearing stat might be reduced for wearing a helmet or other head covering that covered the ears. Many (actually most) military characters would have their hearing stat reduced during char gen due to long exposure to loud noises.
__________________
"It is better to be feared than loved" - Nicolo Machiavelli
Reply With Quote