Thread: T2K Wound Rules
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Old 12-18-2011, 04:34 PM
leonpoi leonpoi is offline
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Join Date: May 2009
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That's how I've always done it. My take is that a init 1 character is about as green as you get - a civilian - and will be out of the fight due to shock or panic if anything goes wrong.

A int 1 PC will be init 2 in no time after a few fights even if you use the init squared approach for advancement (would be 1-2 fights to get to init 2).
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