Thread: T2K Wound Rules
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Old 12-19-2011, 01:26 AM
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Quote:
Originally Posted by Targan View Post
Wow, that's harsh. Green character starts to show signs of panic at impending enemy contact, superior officer grabs him by the shirt front, says loudly "Get a hold of yourself, man!" and backhands him across the face, drawing a tiny spot of blood as his West point ring catches the green soldier's cheek. The now (slightly wounded) FNG is out of the rest of the firefight, clawing feebly at the mud in the bottom of his foxhole and fighting to retain bladder control.
just goes to show - leadership is a critical skill wwhen handling npcs in a firefight

I wouldnt give the PC 1 hp for a smack on the face though - in my book a slap is more like 0 hp. ( Considering a pistol bullet can give you 1D damage - from 1 hp and up, rating a slap as a "1 hp" is harsh.)

We have always let our tenderfoot-greenhorns-cherry-fngs quit the action screaming and sobbing if they are slightly wounded and go to init. 0. Sometimes this is downright lethal if they get caught in the fire in a fetal position.

Moral of my tale is - if your char is an init 1 type guy - act the sissy you are until the char is hardened in combat. ( It doesnt mean youcant play - only that you hang back and spray/pray rather than advance tacticooly and double tap all enemy center mass whilst huming a popular tune or making cool comments underway. ( more like a 5 or 6 imho )

anyhow - just my take.
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