Thread: T2K Wound Rules
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  #4  
Old 12-19-2011, 10:55 AM
kota1342000 kota1342000 is offline
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For characters with a initiative of 1 and a slight wound, I fall back on having the player make constitution rolls when he or she wanted to act. The difficulty of the roll depended on the complexity or "bravery" of the action in question.

..and when the rule REALLY got in the way of play, Id throw it out the window.
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