This is where "scratch" wounds come into play (in V2.x). If a character suffers a wound less than half their hit capacity for the location, and it's the first wound of the day, they are only "scratched". They loose only their next action from the shock of suddenly being wounded, then go on as normal - no reduction to Initiative.
However, if they suffer a second scratch wound, they are treated as slightly wounded and drop a point of Initiative.
As always, it's a good idea to stay in cover as much as possible and not get hit in the first place. Running about like Rambo will get a character killed in very short order. I'm actually rather surprised there weren't more killed in Libya from that sort of behaviour.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
Last edited by Legbreaker; 12-19-2011 at 05:13 PM.
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