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Old 12-23-2011, 02:26 AM
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Default agreed

Quote:
Originally Posted by pmulcahy11b View Post
The real problem with putting various blades in T2K is that, aside from role-playing and sometimes weight, the rules only allow for minor differences between blades as far as damage and effects go.
I heartily agree - the "primitive weapons" and melee weapons are decribed as somewhat ineffective in the rules

we made our own rules regarding this:

various melee weapons would potentially have "more attacks / phase " or
" higher ROF" if you will - depending on wielders skill of course. This also equals more blocks.

various melee weapons would have a lot more damage than what described in the book - i.e. a proper Japanese Reneissance Katana( bear over with me - you would be suprised at the number of good reproductions of these things that circulate) could -according to historic accounts - dismember a man at the thigh with one skilled blow. I beg to maintain that this constitutes a damage potential of D6 + strength in terms of game mechanics.

We made up all new melee rules to adress this
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