View Single Post
  #10  
Old 01-10-2012, 05:23 AM
B.T.'s Avatar
B.T. B.T. is offline
Registered Kraut
 
Join Date: Jan 2009
Location: Ruhrgebiet, Germany
Posts: 271
Default ACOGs and foregrips

Two additional questions concerning optics and SOPMOD parts:

In my T2k-universe a limited number of SOPMOD rifles are available, issue M4 and improvized rails on other designs. Some of my players got their hands on SOPMODs.

1) The ACOGS: In game terms I use them as "sniper scope", which only means, "Rng" is 10 or 15 m higher.

2) An interesting question was raised by one of my players: Does an additional grip underneath the barrel decrease single shot recoil?
I'd say: "No!" Allthough the rifle is a little "bigger" than a rifle without a grip, I would just decrease "Bulk" by 1 point, if a person using an additional foregrip encounters a person with the same "Initiative" value.

Comments or hints, anyone?

Would come in handy, we'll be gaming on saturday - first session with the new "toys".
__________________
I'm from Germany ... PM me, if I was not correct. I don't want to upset anyone!

"IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012
Reply With Quote