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Old 02-28-2012, 07:55 AM
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B.T. B.T. is offline
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Join Date: Jan 2009
Location: Ruhrgebiet, Germany
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Thanks a lot, Gentlemen,

@Leg, HQ, Fusilier:
I completely agree. The mentioned kind of cliche-type "slave hunters" would not be the norm. To quote Raellus:

Quote:
Originally Posted by Raellus View Post
I agree that the idea of bands of unscrupulous and predatory "slavers" capturing civilians and selling them into bondage is a bit cliche. I'm sure, however, that it would likely happen on a small scale in relatively chaotic areas.

(...)

So yes, to make a long story short, some forms of slavery would be fairly common in the T2KU, but I doubt you would encounter too many parties of dedicated slave catchers.
And again, I agree: Those slavers would be the exception. But still I'd like to let my players enjoy a cliche adventure. Most of the gamers in my group are not that much involved in T2k. A cliche "Good vs. Bad" run would be a nice break from the "normal" T2k routine.

There may be reasons for slavers. Maybe this is a unit of marauding ex-soldiers, who just desparately need spares for a broken down veicle and the slave buyer can provide these spares. You've all bee in the gaming for some time: A GM can explain nearly everything. It is an opportunity, to flesh out a random encounter.


@ Rainbow6:
VERY intruiging idea. But I like it


Raellus mentioned "chattel slavery" in his above posting. Some of the problems would be very similar to the questions I asked in the starting post: How do those guys handle the transport of their slaves?

And: What about prices? In the threat on "Entertainment Pricing" I've got to know Damien, but there were no prices. Any ideas?

So far, this has been very fruitful. Keep your ideas/suggestions/critics coming!
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