I think the crew helmets should have some armour value, but mainly against blunt damage like falling on your head/something falling on your head or being hit with something non-piercing/non-edged.
The Bloc-style sausage-cap would probably have AV 1 against blunt damage, while hard helmets would possibly provide AV 2.
Just my two cents on that.
As for the armour values of other armour, the v. 2.x has very mucha simplified version of body armour - partly okay, partly not. Also, the AV provided by the armour (at least in the Finnish translation of v.2.2) is not consistent with real life as flak-jacket and a ballistic vest provide the same AV, as do the steel and kevlar helmets. Of course, in case of helmets it can be debated, whether it matters - steel helmet is penetrated while kevlar helmet is dented to a degree that can cause actual damage to one's cranium, unless the kevlar helmet suffers a catastrophic hit, in which case the round goes through or even through and through.
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