Within the polish adventures my group started to develop a second character for almost every player, to have a back-up if the first one dies.
Most of them were actually locals, cause the NATO-characters had a lot of difficulties with the fact that they didīnt know the language. And even the few who did were easily identified as western foreigners... (so KGB-agents had not a to hard time to track them down).
As long as i gave every "secondary" character his own background and specific goals for the scenario, the players really enjoyed "switching" beetween their PCīs from time to time.
F.e. one of our guys had an american seargent which had to heal up on a wound outside of krakow. A fighter which had to do a lot of killing, before the group arrived in the vincinity. But his second PC was a local smuggler, which was familiar with krakow, had contacts withhin the city, and so on. When the player switched to him, he had a total different gameplay. A bit like in some PC-games, where you can switch between different characters, with unique skills, background-information, etc.
I guess in "Bears Den" it wouldīnt hurt to have at least some local PCīs on your side, too.
PS: After reading through "Bears Den" again, i realized that the rumor-section includes a lot of "stalker"-like rumors (of ghosts, muties, and so on).
I never used the "twilight nightmares" and i do appreciate the fact, that T2k is a much more "serious" postapocalyptic setting (only humans and animals as enemies, instead of giant toy-robots and mutated bikini-girls with boob-lasers - iīll keep those strictly to my machowomen-with-guns-sessions, i swear!).
But... the ukraine will introduce some hints of (mutated) horror.
Like with the sasquatch in the other thread - most things will never appear above the rumor-level, made up by superstitious people (zombies, vampires).. but there will be a chance of encountering some messed-up/mutated animals, and maybe even something really monstrous in a few desolate places. Since i never confronted my players with "Horror/Mystery"-elements within our long history of T2k-games, this will be good, as long as i do it subtly (meaning only a few, well-placed encounters, without giving the players too much information about possible "monsters".)
A bit like in a good cthuhlhu-campaign. Muhaahaa - iam looking forward to that!!!
Last edited by Tombot; 03-16-2012 at 02:21 AM.
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