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Old 03-17-2012, 04:58 PM
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Join Date: Jan 2012
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Quote:
Originally Posted by TicToc View Post
Hmmm well I may indeed have to take a look at it with the support for it I am seeing here. The only down side is I start GMing my new crew in a week using the 2.2 ruleset. Has anyone taken a 2.2 character and transferred it into 2013 rulesets?
Not as such, but I've created both 2.2 and 2013 versions of the same characters and the 2013 adds more depth in to the character and enables things during the creation of the said character that would be possible in 2.2 only through house rules. The 2013 ruleset includes three layers of rules, ranging from quick and dirty to accurate and realistic with one layer balancing between these two.

Also, the thing I find rather nice in the 2013 is that weapons no longer give their range in meters but range bands, which makes sense. A round doesn't mysteriously vanish at some imaginary maximum range line. Shots beyond that are possible yet difficult. The realistic Stage III rules actually have damage listed for various calibers on various range bands, effectively enacting the loss of power behind the round.

All in all, if you want realism in your Twilight gaming, then go for the 2013 and the Stage III rules and you'll find plenty.
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