The first thing the foundering gamemaster should remember is that you can always fall back on the Dungeon Crawl.
I was asked to run Star Wars d20 at a con. Now, I love Star Wars and I have a passing understanding of how d20 works but I am not a big "Storytelling" GM. So. <s>Dungeon Crawl</s>Pirate-asteroid-base crawl! I wrote a dungeon-crawl for AD&D, switched the "orcs" to B2 Baktoid combat droids, changed the objective to the characters getting a shipment of weapons that a group of rebels fighting the Corporate Sector Authority desperately needed and went with it. Worked really well! Han Solo even made a cameo at the end (for those who know, it was actually the set-up for the beginning of Han Solo At Stars End).
No reason you can't do the same in Twilight:2000. Do one in NYC: rumors abound that not all the gold was taken out in Children of the Night, that a vault of it remains in the subways - but they're all flooded...! Except a local warlord has gotten the drain pumps working again and a section is now cleared out, and filled with his own troops looking for the gold, too.
The Soviets recently set up an avgas depot deep in the ruins of Krakow - one cleared road in and out out, to escape ground attacks and artillery bombardment by NATO troops. They trucked the fuel in from Romania and have slowly gotten enough of a cache together to get a not inconsiderable amount of air mobility going, and rumor has it they're working on clearing a civil runway for use by tac air FWAC. Only way in to blow the fuel supply and buy the stragglers of the 5th Div. more time is...you guessed it: through the tunnels and sewers beneath the city!
...and so on.
The dungeon crawl: Your handy scenario-creating pal!
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