home grown
we play v. 2.0 with our own tweaks.
inititative plus intelligence is added up for a total of sanitypoints.
Any serious wound is a minus one. Critical wounds minus two. Bad situations, mental trauma,extreme fear stress and committing heinous acts -even if involuntarily is gms discetion. In a mannr of a few sessions you can whittle it down to zero. Once there the gm pulls an appropriate disorder out of his black book and hands it to the pc on a note ( sort of like an old ad n d curse)
I tend to be mean and give people ptsd like drinking to self medicate or sleeping disorders that give penalties because of intoxication etc.
The sanity points then go back to full again
Next time around a new disorder is aded or an existing one worsened. In the end the PC will be a pill chewing unstable machine gun toting psycho and normally ends up endangering everybody etc etc .
For eefect - bad cases are handed hastily scribbled gm notes with what the voices in their heads are telling them to do...heheh
good gaming fun
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