you can make changes to canon but do it where it doesnt change the game in a huge way - i.e. you can have american carriers that are still operational but have no fuel for their airplanes. However that still means that you have a very good nuclear powered ship for use for transporting stuff across the oceans - a la Omega or the reinforcement to the RDF in Dec 2000.
In my campaign in the end we decided that Howling Wildnerness and Kidnapped make no sense from an ecological and environment standpoint. The idea of the huge drought that destroys what is left of the US basically and kills off 75 percent plus of the population while Europe and the RDF get lots of rain just made for bad story telling. I..e - since we cant figure out what to do with the US so lets just kill it off.
Sorry that is just bad rushed story telling. For instance in Howling Wilderness only 1600 of the 30,000 plus men that come home are used as replacements? Sorry but you dont use a ton of fuel, abandon hundreds of irreplaceable armored vehicles and aircraft in Europe to bring home men who do nothing.
Not when you have whole areas falling into anarchy and enemy invaders and marauders all over areas like Texas that are crucial to the future of the country.
And having the Oklahoma enclave fall and be erased - again bad story telling.
So when canon makes no sense - you ignore it -and come up with a better story.
So what did we do - we used the men to build up new units and reinforce old ones and started the US on a path toward recovery. One that compared to Howling Wildnerness could actually result in the 2300 AD timeline working. And we had droughts - but not the uber drought that basically killed the US that is supposedly canon.
And unlike others I can see Italy and Greece declare war on NATO. Remember when the canon was written and how socialistic both nations were then. Neither of them were exactly brimming with pro-US factions ready to fight to the death for Germany and the US.
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