I kind of have to agree with Olefin; there's a lot of things in Howling Wilderness that just leave me flat - seriously, FL down to a population of 50000? And there's nearly that many alive in NYC alone, and Central Park, ripped up streets (ha) and rooftop gardens is enough food to keep that population there alive - through 3 post-bomb NE winters? Yeah no.
FL exports more food of all kinds than it imports, period. I could accept a near 90% depopulation of the state after the hurricanes but that still leaves 2.2 million. Given that Orlando isn't on the strike list and that on Thanksgiving Day there'd be a lot of people in Central Florida...well, yeah, I don't agree with 100% canon.
But there's a danger with going against canon or throwing up your hands and saying "Too much of this doesn't make sense" and it goes back to the old D&D paradigm - you can accept a game where a guy in a blue robe and pointy hat can wiggle his fingers and cause 33,000 square feet to burst into flames hot enough to melt gold, soften iron and warp steel and barbeque anyone caught in it, but you can't accept that elves leave off being fighters after 7th level?
Ultimately a game is in the hands of its players. One of the admonishments Mr. Gygax always gave was that modules were skeletal frameworks on which DMs could build campaigns and further flesh out adventures. In the great B2 Keep on the Borderlands, why are the monsters in basically a Conapt less than a mile from a castle teeming with humans? Well...that's a question for the DM running the adventure to answer. I myself love the "Against the Giants" series of modules...but "Descent into the Depths of the Earth" not so much, and Q1 not at all. So it's up to me as a DM to change things around so maybe I run G1, G2 and G3 but it leads a whole different direction.
I, as a T2k "game-master" have the same prerogative. I think the "90% of the population dies" of Howling Wilderness is silly, so I'll ignore it/change it.
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