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Old 04-05-2012, 10:04 PM
Olefin Olefin is offline
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Join Date: Mar 2012
Location: Greencastle, PA
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Actually those two modules, as I have stated, is what killed the campaign we were playing in - as I have said before our GM saw Kidnapped as nothing but a party killer and Howling Wildnerness as a "lets kill the US off and turn the game into Mad Max" - and as a result the people playing the game lost interest in continuing on in that kind of environment - and you can see that they wrote themselves into a dead end at GDW as well - one reason I think they returned to Europe was that those two modules killed off the American campaign

so lets go back to Europe where at least civilization has a chance to survive

oh and the Eastern European sourcebook isnt in the original version of the game so we didnt even use it - and City of Angels wasnt bad if you gave the Mexicans actual equipment they would use instead of Sov equipment - basically our GM was going to throw out what they had and substitute equipment from the Texas module - which was a lot of fun and made sense

and its just not me who considers those two modules as being campaign killers - have talked to others who after they saw those modules basically either rebooted their campaigns back in Europe and just ignored Omega to stay in Europe, or who choose to go to the RDF and just circular filed their US modules - all comes down to what you want to play - and if I wanted to play Aftermath I would have played that game - and thats what Howling Wildnerness and Kidnapped did

as for factoring in the discussion - the Texas module, if the players win, gives the US the oil they need to finally beat the Mexicans - but that doesnt matter since the whole US basically collapses and dies -

you come home and fight in Texas, beat the New Americans in the Ozarks, help restore order in NY, get the last nuke sub back - and all of it is for nothing once GDW decided to kill off the US - so yes those who loved the game have the right to complain when the creators decide to chuck it all down the can and turn it into Mad Max and have basically the whole US Army fall apart and disappear. Now that doesnt mean everyone has to do that - but reading the board (and I have read most of the posts since I found it) the vast majority agree with that opinion of those two modules

its the same opinion that Chico and the DC Working Group came to in their very entertaining posts - but again its an opinion

however I stand by what I said that the idea of the destroyed US fleet with almost nothing left doesnt stand the test of what GDW put in the canon - there is more than enough left to still be probably a match for the French or a close second
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