My rpg background is pretty varied. My first rpg was world of darkness (vampire dark ages), I've played DnD (2nd, 3rd and 3.5), shadowrun, call of cthulu, cyberpunk and a fair few others.
One thing I've always learned is that a good dm/gm/st uses established canon as a guideline and evolves the game and the game world based on what the pcs do. I've had the blessing/curse (it's a double edged sword) to play with groups who always equip themselves with the talisman of plot-hook avoidance +5, every possible way to screw with publised material has been explored and it makes it more fun. None of us like being pigeon holed into a published adventure and I tend to write my own plot anyway as it's easier to adapt.
In short, canon is not the be all and end all, you get 10 of us in a room and you will get a dozen versions of this game. I'm all up for discussing alternate canon, but as mentioned, it needs to be done calmly, rationaly and with an attitude that there is no ONE way to run/play this game.
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Better to reign in hell, than to serve in heaven.
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