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Originally Posted by Mahatatain
I believe that the Autogun skill exists in v2.2 but not in v2.0 and that can make quite a difference.
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Correct, however they didn't really explain what autogun covered with enough detail - there's been previous discussions on that very topic.
For example, a strict reading of the rules appears to imply that autogun should be used for any weapon firing bursts - this seems a bit odd given that could be anything from an automatic pistol (such as the Stechin) right up to 40+mm anti aircraft guns fired using radar and computer tracking systems. Obviously a bit of common sense needs to be applied by the GM on a case by case basis.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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