Quote:
Originally Posted by Legbreaker
Correct, however they didn't really explain what autogun covered with enough detail - there's been previous discussions on that very topic.
For example, a strict reading of the rules appears to imply that autogun should be used for any weapon firing bursts - this seems a bit odd given that could be anything from an automatic pistol (such as the Stechin) right up to 40+mm anti aircraft guns fired using radar and computer tracking systems. Obviously a bit of common sense needs to be applied by the GM on a case by case basis.
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I'm with Leg here on this: Autogun is an incredibly useful skill, but you have to use common sense with it. I broke it down into a subset, much like small arms: Man Portable (Machine Guns) and Vehicular (IFV Autocannon). While they are both burst weapons, there is enough difference to warrant a skill subset.