Hi,
I prefer 2.2 over 2.0, no real reason besides the fact that it is the last version of T2k.
I haven't cracked open the 2.2 rulebook in awhile but one of the big things that players don't like is that the older your character gets, the less skills they can obtain. In 2.0, after first term, your character gains a set number of skill points per term, 4 points I think, that can be allocated amongst your career skills. In 2.2, after first term, your character gets 4 skill points, then as the character ages, the number of skill points decreases. I think they made up for this by giving more first term skills as well as zero level skills (no penalties basically)
of course my players tried to game the system and switch careers every so often but I kinda discouraged that. (no one else wanted to be GM so I got to make the rules). I ways always more into the "role-playing" aspect vs the "roll-playing"
2.2 also replaced the LAV-75 with the M-8 AGS...
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