Quote:
Originally Posted by Olefin
You have to wonder if eventually GDW lost control…
|
I believe they did. The scatterbrained quality of the later material indicates that the factors that led to the creation of Twilight: 2000 as such a remarkable work were changing.
It has been said often enough that Howling Wilderness was created to keep the sense of chaos and adventure alive. By the end of 2000, things seemed to be stabilizing. GDW felt that people would lose interest because the opportunities for small groups of PCs to roam, have fun, and influence events were seen to be slipping away as a new order emerged from the chaos. The drought was seen as a way to re-stir the pot.
Master Uguay [Kung-Fu Panda] tells us, “One often meets his destiny on the road he takes to avoid it.” In trying to keep Twilight: 2000 from becoming too settled and boring, GDW sent it off the rails with the drought.