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Old 04-16-2012, 08:54 AM
Adm.Lee Adm.Lee is offline
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Join Date: Sep 2008
Location: Columbus, OH
Posts: 1,387
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When I was at OSU, some of the alums thought about a minis campaign called, "Banana Republic." The idea was that two or more fictional countries in 1946 wanted to buy up lots of WW2-surplus gear to go to war with each other. What's your perfect fighter plane? Tank? Battleship? When we saw that everyone wanted mostly American gear, tanks aside, that boiled down to arguments on what's better. It never got played, but it seemed a neat idea.

When GDW released the First Battle series of games (1950s-modern, squad/vehicle per counter) which included a point-buy system for scenarios, my brother and I started with the People's Republic of Ruritania vs. the Kingdom of Graustark. That never really developed, unfortunately.

I have mused about doing a post-WW1 (or post-WW2, or pre-WW2 pulp-style) campaign using T2k rules and/or modules. I think a fictional country or two would be more useful than a historical country, since myself and one or more players would be saying, "But that's not how it happened!" Poland came together really quickly in 1918, too fast for much of an RPG, in my opinion, but some other country in about the same place, caught between German troops that haven't left yet and Bolshevik armies with British/French naval aid and advisers.

Raellus: I like your descendants-of-pirates socialist state, I've noodled off and on about something Caribbean for a pulp-era game (jungle, dinosaurs, pirates, aliens, etc.).
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
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