Quote:
Originally Posted by Badbru
Not so much for Twilight2000, but for TravellerTNE yes, all the time, for every world the players could get to. Multiple nation states on all the balkanised worlds even.
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Same here (and working a lot of 2300 AD into it).
For Twilight 2000 i have folder named "Oceania" where i collect some ideas about a chain of islands in the 2020īs.
A small new "nation" of former survivors from nearby parts of the world (Japan, Australia, New Zealand, diverse groups of the south-chinese sea, some crews of former US-warships, etc.).
The intention of this is to convert some original ideas/scenarios of the TNE-"Starvikings" to the T2k-universe.
I started with that idea at a time, when i did not own any original Twilight-material at all. But i had some TNE-material and WANTED to have T2k instead.

And TNE is basically the postapocalyptic version of the remnants of the Imperium.
It still appeals to me, to work with the basic idea.
You know... Twilight 2000 with shipbased privateers (pretty similar to Raellus pirate-based idea in southamerica), exploring that part of the world 20 years after the original timeline.
Normally i dont deviate from the normal T2k-timeline (which i prefer over the fantasy of other postapocalyptic games). But for a special setting like this, i think its necessary to jump at least 20 years to the future.