
04-20-2012, 12:26 PM
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Join Date: Aug 2010
Posts: 735
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I like that as a method but a bit complex for larger fights for the poor GM.
Quote:
Originally Posted by Adm.Lee
I had another thought about this as I prep for a v1 game at Origins this year. I just wrapped up a pair of Savage Worlds games last weekend, where we use poker chips (red=wound, white=shaken, blue=benny) a lot.
My thought is to hand each player 6 chips, white ones for their hesitations, blue ones for actions. Say, someone with a CUF 2 has 1 hesitation, so he gets 5 blues and 1 white. Each round, as I the GM call it, each player advances a chip to show whether he's hesitating or acting, and can name the action. When they get hit, I substitute red chips for additional hesitations caused by wounds.
Opinions?
My apologies if I'm not clear, I'm short on sleep this week, and long on red wine tonight. 
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