Quote:
Originally Posted by Legbreaker
It's a game.
It's supposed to be grim.
What's likely to have occurred if WWIII had actually happened isn't important.
Why? Because it's a game.
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Leg, you’ve raised an important issue. Each of us needs to choose for himself where our narrative of the real world intersects with our narrative of the game world. Each of us needs to decide how much credence to give each part of the body of written material. There are plenty of gaps left to be filled. There are ambiguities to be interpreted. There are contradictions. There are omissions. There are errors. And there are ideas that are poorly-considered, though there are fewer of these than in many other games. As with all fictional narratives, the Twilight: 2000 narrative diverges from the (hardly agreed-upon) narrative we use to describe the real world. We all have decisions to make.
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“We’re not innovating. We’re selectively imitating.” June Bernstein, Acting President of the University of Arizona in Tucson, November 15, 1998.
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