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Old 05-12-2012, 10:55 PM
stg58fal stg58fal is offline
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Join Date: Apr 2012
Location: MT
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Quote:
Originally Posted by Raellus View Post
Here's my take on canon, folks:
  1. Canon is the sum of the published T2K modules.
  2. Canon provides a framework for the game master.
  3. Therefore, canon may be altered to suit the GM's vision of the universe that he or she is creating for his/her T2K campaign.
  4. Canon thus altered does not, in and of itself, become canon.
This. For every game/system.

This flexibility is something that, for me, is an absolute must-have. It's part of why I stopped playing the Pathfinder Society Organized Play after only one session, and why (when I actually got to game) I would rarely stick with a GM who used published adventures for the majority of their sgame for more than a couple sessions before I either lost interest or offered to take over GMing and let them play.

Published/canon/WTFever you want to call it can only do so much, especially when there's so little of it (compared to, say, 2nd Edition AD&D, Traveler, or Rifts, for example).

The way I see it, once you get the books/PDFs/whatever in your grubby little mitts, the game is YOURS. Do with it what you will. If as GM you don't like some certain aspect, change it. If the players object, don't worry, they'll let you know.

This view may be why I haven't really noticed any confrontation regarding this subject. Or maybe it's because I typically don't have a lot of time to be on here, so I tend to skim a little bit.