Anyway, I think this new group - should we get a chance to actually play - will find the "alt-world" pretty interesting.
One thing about pervasive computing: a LOT of it was predicated on the demilitarization of the internet and supporting technologies. Its no mystery as to why suddenly from 1992 until now it seems like there has been an exponential leap in what we can do with computers not just in terms of local technology but with communications, to the point that consumer technology has lapped military tech and COTS is now the rule of the game in the face of an ever-shrinking military budget: the end of the cold war gave birth to a vastly more open internet, and once those technologies were in place it was Katie bar the door!
However, in T2k, that never happens. 1992 sees a USSR just as immovable and belligerent as always; there is no want cause or need for the US Military to open the floodgates of the Internet to even benign developers like Tim Berners-Lee, et al. Oh, sure, there were already "social websites" (for lack of a better term) in place with CompuServe, BIX, GENie, and so on, but the degree of consumer-level networking that we saw even back in the mid 90s is nowhere to be found in the Twilight:2000 universe. I would say its alternate-setting computing would be that individual workstation/desktop PCs would be more-or-less the same, just with less emphasis on networking them - why fiddle around with an ethernet card for your PC or laptop when there's jack-all to do with them save LAN stuff? And in the mid 90s most of that is all still do-able via sneakernet anyway.
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