From Traveller The New Era, the following edition of GDWs' House system and very similar to Twilight 2.2 as near as I can tell. Bold Refers to skill clusters within which there are a choice of several skills.
Law Enforcement
It takes a tough cop to keep
people in line, and that's where you
come in. You've worked hard to
establish a reputation as a hardbitten
officer who's tough but fair.
You're proud to think of yourself as
a peace officer, someone who not
only enforces the law, but who also
defuses confrontations before they
escalate into violence.
The trouble is, off-worlders don't
know your reputation. With them,
you have to prove yourself anew in
each encounter. Sometimes you
resent the added trouble they bring
to your beat.
Prerequisites: STR6+. Homeworld
Law = Low+. No prison record.
First Term
Commission: 9+, DM +1 if EDU
7+, DM +1 if INT 8+. If on Low Cov
world, DM +2 for SOC 8+. If on
High+ Cov world, SOC 8+ receives
automatic commission. A commission makes the character a detective; all other characters are uniformed police officers.
Detectives: Gun Combat 2, Melee 1, Charm 1, Determination1, Interaction 1, Perception 1, Vehicle 1 .
Uniformed Police Officers: Gun Combat 2, Melee 2,
Charm 1, Determination 1, Vehicle 1, Personal
Transport. 1.
Subsequent Terms
Commission: 7+, DM +1 if INT8+, DM +1 if CHR8+.
Skills:
Detectives: Gun Combat, Melee,
Determination, Charm, Interaction,
Perception, Vehicle.
Uniformed Police Officers:
GunCombat, Melee, Charm, Determination,
Vehicle.All Terms
Special Duty: 8+ for Archaic
Weapons, Acrobat, Vice, Crime,
Language, Medical, Technician.
Promotion: 6+, DM +1 if CON
7+. If on Low Cov world, DM +1
for SOC 8+. If on High+ Covworld,
SOC 8+ receives automatic promotion.
Contacts: One criminal and one
law enforcement contact perterm.
Other Effects: If more than one
term is served, add +l to Initiative
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