I don't get into the canon/non-canon debates.
For me the rules are a springboard to whatever games well or whatever sparks my creative imagination. The modules themselves give variations and options to make the adventures less one-dimensional.
Others may see the rules in a WH40K light, where only that handed down from the original creators may be included in the game. If you need that consistency to keep a lid on obstreperous and argumentative players, then more power to you.
__________________
"Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001.
|