Let me ignore butt crack problems (some of them mine) and get back to the topic:
I don't think there's much that can be done with grappling and melee within the framework of the rules. Probably, because ability scores are in percentiles instead of a d20 system, more could be simulated in v1 than in v2/2.2. But in v2.2, pretty much a karate expert and a kung fu expert both simply have high hand-to-hand scores.
OK, I changed my mind. I'll bet there are some of you who have already come up with a system that allows variations in martial arts.
__________________
I'm guided by the beauty of our weapons... First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
|