Unarmed Melee Damage
@ James:
I think, this is an interesting way to go. Maybe I'll try this in my group.
The thing, that I think is really not that good in the T2k rules (I'm playing Ver2.2!), is the damage. I think, the damage should be increased, but I'm uncertain. Maybe:
Every punch, etc makes 1d6 damage, the "Unarmed Combat Damage" is a bonus. I'm to lazy, to go for my rules right now, but IIRC, the damage of a punch or a kick (Not a leaping kick!) is the same. If that's true, the damage of a kick should be higher than the damage of a punch.
Hm ...
__________________
I'm from Germany ... PM me, if I was not correct. I don't want to upset anyone!
"IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012
|