View Single Post
  #16  
Old 06-07-2012, 01:29 AM
Badbru Badbru is offline
Registered User
 
Join Date: Nov 2008
Posts: 62
Default

Quote:
Originally Posted by B.T. View Post
You're right! That's one of the reasons, why I'm not happy with the melee damages. The majority of PCs and detailed NPCs did not spent points to increase "Unarmed Melee". So the most PCs do a damage of "1". That's a bit weak. Maybe something like 1d6 / 2 or 1d3 damage, reducing the "Unarmed Combat Damage" and apply as a bonus?
I mean, an experienced martial artist can (under certain circumstances) break an opponents arm!

How do you handle this, Leg? (Now, off course, if anyone else want's to give his 2 cents, you're welcome!)
I don't mess with the damage system. Once you change one part of it, melee, bullets, you then need to change explosions etc etc...

Just reduce hit points.

Instead of head being Con x2 I have it as just Con.
Instead of chest being Str + Con x3 I have it as just x2
Instead of all other areas being Str + Con x2, just Str + Con.

Everything just becomes a little more lethal, including poisions and infections, diseases... etc etc.
Simple.

And, maybe I got it wrong back in the day but I allways played melee as being +1d6. The melee damage is points, not dice, so the +1d6 was the randomiser. Maybe I have it wrong but that allways worked ok for us.
Reply With Quote