As I was sort of indicating before, melee combat is rarely used in my games as there's far better methods of dealing with the enemy. If silence is required, crossbows, hunting bows, silencers and the like all have their place. If it's absolutely NECESSARY to lay actual hands on an enemy to ensure their silence, the fight is already lost unless absolute surprise is gained. In that case the damage is probably irrelevant and the result should be up to a straight skill roll and GM judgement.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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