Quote:
Originally Posted by B.T.
@ James:
I think, this is an interesting way to go. Maybe I'll try this in my group.
The thing, that I think is really not that good in the T2k rules (I'm playing Ver2.2!), is the damage. I think, the damage should be increased, but I'm uncertain. Maybe:
Every punch, etc makes 1d6 damage, the "Unarmed Combat Damage" is a bonus. I'm to lazy, to go for my rules right now, but IIRC, the damage of a punch or a kick (Not a leaping kick!) is the same. If that's true, the damage of a kick should be higher than the damage of a punch.
Hm ...
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Please try it and let me know. If it works I'll write it up as an article. Kicks are harder to do than a punch so maybe -1 skill but +1 effective skill for figuring the damage? Depends how much detail you want.
Maybe we should also figure the armed melee combat into a similar system.
Thoughts from everyone before I start work?