Quote:
Originally Posted by James Langham
When I write up I will probably introduce a system that varies the hit location die by skill level. Quick thought (probably to be changed later):
Skill level 1-4: kick 1D6+4, punch 1D6
Skill level 5-8: kick 1D10 punch 1D10
SKill level 9+ any choose either 1D6+4 or 1D10 or 1D6
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It definately makes sense to me, to increase the damage, if the skill is higher.
My first RPG was "Midgard", a German (Fantasy!) RPG, that was never translated into English. The damage for an unarmed melee attack was something like 1d6 - 4. In comparison: A dagger has a damage of 1d6 - 1.
Depending on strength and agility, (N)PCs can have a bonus (from +1 to +4) to the damage. This bonus is added to all handheld weapons (and unarmed melee), not to ranged weapons (crossbows, slings, bows, etc.!).
If a character increases his skill in unarmed meleee, his damage gets higher. IIRC, the highest damage would be 1d6 - 2 (+ bonus, if the character is strong/agile enough.)
I think, basing the actual damage of an attack with naked fists on the skill level makes sense!